For the game Lies of P, a major update was released with new costumes, improvements and editors of balance

As promised by Korean developers from Round8 Studio, they continue to work on improving Lies of P. The authors of the hardcore roeal action not only make balance edits, but also try to quickly respond to the discovered errors, and also complement the game with new content. Today the next patch for Lies of P has been released, which contains a large number of innovations.

Large -scale update for Lies of P is designed to note a successful release. Several sets of outfits for the protagonist were added to the game, and it was also possible to change the hairstyle. In addition, the developers processed the general balance of the game.

Notes to version 1.3.0.0:

  • New costumes are added to the game. After installing the last update in the menu "Equipment" And "Bag" You can find the following items: "Hat alchemist", "Treasure Mask", "Hunting clothing hunter for treasures" And "Illusory emerald glasses".
  • On the menu "Costumes" Added a new category. Now players can equip "Mask" And "Accessory" Together in the section "Hairstyles" In the costumes menu.
  • Added to the game "Short gray hair". Available after the first passage of any of the ending of the game. Available in "Jeoppetto tools".
  • Added a new option to configure the size of subtitles. Tuned in the menu [Settings -> Game process -> Subtitus size].
  • The speed of the attack of some monsters is adjusted to make their attack more intuitive.
  • The duration of breaks in the rack for some monsters has been increased.
  • The spavna places of some monsters and traps are adjusted so that they better correspond to the course of the game.
  • P-organ "Rising Dodge" was replaced by default ability.
  • The damage of some types of weapons is increased.
  • Some types of weapons began to cause a rack for monsters more often.
  • Now relatively light blades will receive more ‘Guard Regin’, and heavier – less ‘Guard Regin’.
  • Reduced delay after the attack and the time of the ‘Charge Attack’ for some heavy handles.
  • Now some heavy handles will have a higher attack speed depending on the collected blade.
  • Damage from "Destruction", applied by Montset when using "Perfect protection".
  • Weapons ‘Puppet’s Saber Blade’ will now have increased stats after improvement.
  • The distance of movement was increased when using the attacking skill of weapons "Proof of humanity".
  • The speed of damage to weapons is increased "Etiquette", but the number of fable charges for a certain period of time during the attack was reduced.
  • The mechanism of tracking the attack after the successful execution of fable art has been improved "Protective parrying".
  • Increased Buff of damage from "Bells of provocation" For the player.
  • Fixed errors and much more.

Together with the exit of the update, representatives from Round8 Studio expressed gratitude to all players who show interest and support Lies of P. Thanks to community reviews, hardcore action was nominated for The Game Awards 2023 in two categories.

NVIDIA DLSS 3 and AMD Fluid Motion can work together, for example, in Cyberpunk 2077

NVIDIA (FG) frame generation technology and AMD (AFMF) smooth traffic frames have a common goal – the introduction of additional artificially created personnel to increase the smoothness of the gameplay. Although the technology of video interpolation has been used in various contexts for many years, its implementation in games is a more complex task due to the dynamic nature of the generation of content in real time, where the features are not predetermined in advance.

Personnel generation is part NVIDIA DLSS 3 And only NVIDIA RTX 40 is supported. Technology AMD Fluid Motion Frames It is part of FSR3 support (scaling the next generation) and HYPR-RX. AMD is working to include personnel generation technology separately as part of its drivers. Now gamers can include AFMF For each supported game, but this requires the AMD and video card driver.

Quasarzone thought about the idea of ​​combining the generation of NVIDIA and AMD personnel in one graphic conveyor. This means that both graphic processors will generate personnel, and technically this should lead to an even greater increase in performance. A spoiler, performance is really much higher in some tests, but there are problems that can deprive this idea of ​​meaning.

To begin with, to enable FG on both graphic processors, the system requires two cards. The RX 6600 graphic processor, as in this case, should be connected to the main monitor, and the game should also be displayed on this monitor. Then users must individually choose a graphic graphics graphics graphics graphics processor (RTX 4090 in this example).

The game is visualized on RTX 4090, which uses its own DLSS3 FG technology, but then the output image is again interphed using AFMF, which increases the average frame rate to 290% compared to its own resolution. Without AFMF in games such as Cyberpunk 2077, it would be about 200%.

The increase in performance is wonderful if significant improvements were achieved in the average frequency of personnel per second (FPS). However, the impact on performance below 1% FPS varies depending on the game. In games such as Cyberpunk 2077, the use of AFMF contributed to an increase in performance to 1% per second, while in Ratchet & Clank: Rift Apart, on the contrary, led to a decrease in frequency per second to 1%.

Conversely, in Call of Duty: Modern Warfare III 2023 AFMF introduction increased productivity by 1% per second, but when used in combination with DLSS 3 FG, there is a slight decrease that demonstrates the differences between games.

As already mentioned, this configuration is not devoid of compromises and does not always provide the best impressions. The average frame rate will increase, but the number of slow personnel (1%) may decrease. This indicator is often used to demonstrate the smoothness of the gameplay. In other words, despite the increase in the average frequency of personnel, the impressions may be worse.

In addition, this setting means the use of two cards, so higher energy consumption and unusual setting of the graphic processor will provide a full -screen rendering mode, since AFMF does not work in other modes. The Radeon graphics processor should be at least an average level, since AFMF uses 90% of the Radeon RX 6600 graphic processor, therefore, the use of cards such as RX 6500 XT may not be enough.

You can expect how modders and gamers will use the advantages of these technologies in the future. It is extremely unlikely that AMD and NVIDIA will ever work together on the unification of their technologies, officially or unofficially. Moreover, the artificial doubling of already interpoled personnel will almost certainly lead to an even larger number of graphic failures. However, for science, this seems to be a very interesting test.

Lethal Company – the highest value game in Steam in 2023

ZEEKERSS Lethal Company is very successful in Steam, where it has gained great recognition from the community: 98 % of almost 93 thousand user reviews were positive (at the time of writing this news). This is a game with the largest common rating in 2023, much superior to much more loud titles.

The first-person cooperative horror was released on October 23, 2023 in early access and over the past few days several times fell into the top 5 played games on a platform with a peak indicator of 184,015 people, as SteamDb shows.

For comparison, let’s look at the top ten games of 2023 according to the rating on Steam:

  • Lethal Company – 97.32% based on 103,267 reviews;
  • Holocure – 96.98 % based on 25,693 reviews;
  • Pizza Tower – 96.37% based on 47,560 reviews;
  • Resident Evil 4 – 96.39% based on 112.674 reviews;
  • VPET (free) – 96.28% based on 31.961 reviews;
  • Cats Hidden in Paris (Free) – 96.15% based on 10 963 reviews;
  • Dave The Diver – 96.02% based on 76 586 reviews;
  • Papa’s Freezeria Deluxe – 95.74% based on 6 335 reviews;
  • Baldur’s Gate 3 – 95.74% based on 478 400 reviews;
  • Brotato – 95.74% based on 65 976 reviews.

If you take into account only premium games with more than 100 thousand reviews, then the first place is still occupied by Lethal Company, followed by the Resident Evil 4, Baldur’s Gate 3, Hogwarts Legacy (90.93 %) and Battlebit Remastered (88, 85 %).

If we talk about how many people play today, then Lethal Company is in fifth place in 2023:

  • Hogwarts Legacy – 879.308 people;
  • Baldur’s Gate 3 – 875.343 people;
  • Sons of the Forest – 414,257 people;
  • Starfield – 330.723 people;
  • Lethal Company – 184.015 people;
  • Resident Evil 4 – 168.191 people;
  • Armored Core VI – 156,171 people;
  • Remnant II – 110.856 people;
  • CITIES: Skylines II – 104,697 people;
  • Party Animals – 104,174 people.

In a word, this is a great success for Zeekers, which has gathered hundreds of thousands of gamers around him. Keep in mind that before lethal Company this company made games for Roblox.

Norman Ridus and Mads Mikkelsen did not understand the visions of Kojima in Death Stranding

Hideo Kojima is known as a game designer with a very far-sighted creative mind, to such an extent that it is very difficult to understand what he wants to say is very difficult even for the participants in his games. This is what happened to Norman Ridus and Mads Mikkelsen in Death Stranding.

Mikkelsen himself told about this during an interview with GQ, dedicated to the most famous roles that he played during his career. The actor admitted that initially he did not even understand the vision that the game designer had in relation to the game and their characters, but nevertheless they nevertheless provided the ultimate trust in his work.

“He tried to explain this to us, not even once, but we both thought that we understood, although in fact it was not so. When he tried to explain the project to us, there were so many layers that Norman and I tried to nod at the right time, and then said: “We understood, we move on,” says Mikkelsen.

In any case, only one thing can be done with Kojzima, according to the actor: “You must trust him“.

Then Mikkelsen admitted that he finds “A little ridiculous all the equipment for capture used for filming“, Although in the case of errors on the set, he still felt calm, because he remembered that Death Stranding was animation work, and therefore everything could be easily fixed in the development phase.

They did not understand the Buryats, because they smoked not that he smokes.

They just don’t know the Buryat language

They have different suppliers)

varieties buddy. Different varieties.

How can this be canceled that the suppliers are different, buddy?

Yes, we just fade away the same.

I play right now, finally my hands have reached, I also understand what the game is about)

As I understand it, they have a competition with hidetak who will smoke grass more before work, only maestro apparently also shuffled by nature and Kojima is always in the role of catching up)

Kojima wanted to make a game in which he could survive teenage sensations when he received his first sex in Buryatia as a reward for the delivery of a burger from a delicious and accurately Buryat lamp chan.

As you pass, everything becomes clear, a chic game.

it was not the Buryat chan, but the Moscow Instasamka.

Funny jokes of old man

Thank you, Petrosyan thinks so too.

In the justification of Kojima, I can say that it will be difficult to understand the game without playing it. I also did not understand at one time by gameplayes, trailers – what is happening there and that the Buryats smoked.

However, having risked and bought this project, having viewed and listening to a ton of dialogs, you involuntarily begin to plunge and understand the essence of what is happening, t.Black and white are described to you every new plot: what kind of mules are it, what kind of grenades from your blood and so on.

Naturally, the game is not for everyone. Someone can throw it after half an hour of the game, someone will pass to the end-I understand both sides. Game for the desired mood.
That of course, this interaction of all players in one world pleased this: for example, when he ran away from mules, the staircase that the player built a lot helped, sometimes the bridges are saved through the currents, the bike in the general storage helps to bring supplies intact and preservation.

And an important aspect that everyone noticed at the beginning of the game is a gorgeous soundtrack and a minus flows out immediately – it does not always play and just do not turn it on, such as it could be done in MGSV through the player. But when this moment arises, when the soundtrack begins – you fully feel like in a movie, you just get pleasure that has overcome this long way that did something useful)

And here is the same your fan in Starfield, which you already want to hit

One of the many features available to Starfield players will be called "Worship of the hero". "You deserve attention "An annoying fan", which will appear randomly and constantly make you make you", – It is said in the description of the features. "Of the pluses – he will give you gifts. " Sounds familiar?

A fan is the Bosmer NPC in The Elder Scrolls 4: Oblivion, which practically idolizes the player for becoming the great champion of the Arena. You can take it to your partners, if you want, he will offer you to bear the weapon, clean your boots or even make you massage of the back, but you most likely do not want to do this because it is incredibly annoying.

He is also incredibly weak and useless in battle, but this is not scary, because he is also immortal: if he perishes in battle (and he will die), he will return to life in a few days to continue his annoying actions.

The fact that the fan will be in Starfield became known last year, but only at today’s Starfield Direct did we get a real view of it. And he is very similar to his predecessor. Yes, the face may not be as bastard as in Oblivion, but the brick clearly asks.

But the matter is not only in physical similarity: like his colleague from Elder Scrolls, the Starfield fan brings worship the hero at a completely new level of annoyance. Here it is at the 15th minute:

Yes, he is not just annoying, he is also a little creepy.

However, this fan can be a little more practical than in Oblivion, depending on the nature of its "Gifts", And if you are not interested, you can just miss this line. The features are optional and, as in Fallout, have both positive and negative effects – in general, this is more likely "Taste" The aspect of creating a character than the main element, so you can take them or not, depending on how much you want to accept certain oddities.

Open Beta Update 1 Started.48.5 for Euro Truck Simulator 2

A team of developers of Western Balkans is preparing to release the long -awaited expansion of the map. To prepare the soil for this, technical update will be released 1.48.5. The version of the game is not increased to the whole number, since mainly we are talking about the adaptation of some data.

Since the DLC release Western Balkans are already close, the developers work hard behind the scenes, correcting mistakes and bringing the addition to perfection to make sure that everything is in place for smooth release. This includes a tireless redemption of several databases with the global economy and topology of access to routes, and sometimes making appropriate changes to the game code.

In addition to hidden changes in data, there are several more noticeable features in this update – the inclusion of a new contents of the card! Players can look forward to acquaintance with the recently added city of Trieste, as well as with updated cities Ancona and Bari.

The developers need to make sure that all the hard work and devotion of the cause invested in new content are ready for publication, preparing the ground for the expansion of the card. As you can notice, the technical update ETS2 1.48.5 is an important step in preparing for the release for Western Balkans, since it contains not only corrections of errors, but also the exciting new card content, which will better connect with the new part of the Universe of the game.

Experienced players can again help developers in beta testing of changes. It will also be useful for creators of mods to check their mods for changes to make sure that they have as few compatibility problems as possible.

Participate in open beta testing, study new cities and leave reviews in the special section of the forum to help the developers to improve the game process guarantee that the upcoming release of DLC Western Balkans will be an unforgettable and pleasant trip for all ETS fans.

If you want to take part in open beta testing, you can find this version in the Public_beta branch in Steam. Access to it is as follows: Client Steam → Library → Click with the right mouse button Euro Truck Simulator 2 → Properties → Beta-version tab → public_beta → 1.48.5

Redfall is no longer enough players to completely collect the lobby for four people

Redfall, the notorious Vampire FPS 2023, developed by Arkane and published Bethesda, recently established a new anti -record, showing an incredibly low number of simultaneous players, which were not enough even to fill the standard cooperative lobby for four people.

Over the past few weeks, the number of simultaneous players in the game in peak moments barely exceeded 30 people. As PCGAMESN notes, there were periods when it was simply impossible to assemble a full-fledged cooperative team of four players because of the lack of players in Redfall. For example, last Friday, according to Steamdb, there were only three players in the game at the same time:

VGC also noted that starting on September 22, the number of players in the game is constantly measured by unambiguous numbers every day, which corresponds to a complete two -week period.

Despite the full failure of Redfall, the creators are not going to give up the game, claiming that she simply "I started wrong". Last month, the head of the Bethesda Publishing House, Pit Hinnes, said Redfall developers intend to add 60 FPS support to the console version, and said that, in his opinion, thanks to Game Pass, the game will continue to attract the audience even in the future.

At the start, Redfall was criticized due to uninteresting missions, weak artificial intelligence of opponents and technical problems, as a result of which the game received a general estimate of 3.4 points and the status of extremely negative. A poor assessment of the game even forced leaders such as Phil Spencer and Matt Boti, to tell about Xbox’s involvement in the disappointing release of the game.

Despite the current Redfall reputation, at the time the game was released five months ago, the number of players did not cause any particular fears. Back in May, she had a solid base of players, which at one point reached 6,124 simultaneous users. But in recent days it has become clear that even the most devoted fans of Arkane and Bethesda reconciled with the deplorable state of the game and abandoned it.

The Armored Core 6 will have an option of 120 frames per second – for the first time in the games from Fromsoftware

Armored Core 6 is a return to the type of games that Fromsoftware has not made for 10 years: a dynamic, based on the Mesgra-game missions, full of laser guns and massive missile shelling. It is very similar to the classic Armored Core, with one exception: PC game. At a recent preliminary event, journalists played the assembly of the PC game and examined the graphics parameters, including one that first appears in the FromSoftware game: parameter 120 frames per second.

The Armored Core 6 PC settings are generally quite standard, with a decent, but not surprising set of options for tuning. They include the main parameters, such as the window mode without a frame, switched vertical synchronization and a number of quality settings. But where all previous Fromsoftware games for PC have reached blocked 60 frames per second, Armored Core 6 offers options 30, 60, 90 and 120 frames per second.

There are several desired options in the menu of detailed quality settings, including the opportunity to turn off the blur in motion. The lack of details about what each parameter is doing is disappointing – a pop -up hint that states that the quality of lighting “tunes the quality of light effects“, Largely useless – and there is no indication of what effect on productivity any of them will have. Most settings have low/medium/high parameters, and some also add maximum. Smoothing is only low, high and off.

One strange, but slightly neat stroke: the ability to add rays trace, but only for those cases when you design your fur in the garage between missions.

Option 120 frames per second here really stands out. Until now, the only way to exceed 60 frames per second in Fromsoftware Games was the use of mods. This is a long -awaited change, because moving in this game is much faster than in Souls or Elden Ring games. You will need these additional 60 frames to dodge each rocket heading for you.

Honkai developers: Star Rail told how they used AI when creating a game

More and more gaming studios are actively discussing and considering the consequences of the use of new artificial intelligence technologies in development, and the developer of Honkai: Star Rail Mihoyo is included in their number.

Honkai: Star Rail was released last week for PC and mobile devices, introducing Gachu and other systems familiar in the previous hit with the open world of Genshin Impact, into the classic JRPG format.

Like Genshin Impact, Honkai: Star Rail is a large -scale game that is planned to expand over time. A team of developers of more than 500 people work on it, but even with so many employees, the scale of the game makes it not surprising that the developers used at least a couple of artificial intelligence methods to finalize some design elements created manually.

Our team pays great attention to AI, especially its influence on the game industry. In fact, we have already integrated some of the latest AI technologies in Honkai: Star Rail. These technologies were used to improve the appearance and behavior of the characters, enhancing immersion in the gameplay due to a more natural representation.

Nevertheless, in Honkai: Star Rail there are some areas, to which, according to Mihoyo, AI is not ready to touch, although perhaps this will happen in the future. In particular, the creation of content scenarios – you will not find in Honkai: Star Rail any plot scenarios from AI, especially considering how much the game is oriented towards the plot. Nevertheless, Mihoyo says that the deeper use of AI for writing scripts "I definitely intrigue".

Given this, we also found that the current application of AI is still limited. It looks more like "Cherry on top", complementing what we already have, instead of fundamentally solving problems from scratch. We will focus on the consequences and development of AI in order to develop a more reliable implementation in the future.

Creators of Postal: “Better torrent than sites with games keys”

The game industry has no shortage of topics that cause disputes and a violent reaction not only among gamers, but also among production teams. Games development is a business that, first of all, should be profitable for publishers and studios, meanwhile, the question of companies selling keys to the games is returned as a boomerang. The Running With Scissors team solved this problem – the developers prefer that players get access to their illegal sources, and not support G2A or Kinguin.

Officially, Running with Scissors was founded in 1997, but the first game of the studio, under a different name, is Spy VS. SPY (1988). However, I must say that the most popular series of the team is Postal. The creators for years have developed a contradictory universe, which lived up to two parts in 2022.

Previously, Running with Scissors has already shared its opinion regarding video games piracy. And yesterday, the studio published on Twitter an image with a strong message – the developers are more convenient for players to pirated their products, than to support companies enriching on the keys.

Running with Scissors calls for players to buy games on platforms such as Steam and GOG, while emphasizing that G2A, Kinguin and Eneba should be avoided.

Sites for the resale of keys are harmful to such indie developers as we. There are many ways to get our games, and we still prefer piracy, not a purchase on these sites.

Illegally received keys – a source of money for scammers, and in some cases it can affect you as a buyer.

This news caused a stormy discussion: many lovers of video games thanked the developers for information, others expressed a slightly different opinion, and at the same time, some observers asked the question of sets created at least within the framework of Humble Bundle. The authors of Postal explained that the company offers legal access to Titles.