NVIDIA DLSS 3 and AMD Fluid Motion can work together, for example, in Cyberpunk 2077
NVIDIA (FG) frame generation technology and AMD (AFMF) smooth traffic frames have a common goal – the introduction of additional artificially created personnel to increase the smoothness of the gameplay. Although the technology of video interpolation has been used in various contexts for many years, its implementation in games is a more complex task due to the dynamic nature of the generation of content in real time, where the features are not predetermined in advance.
Personnel generation is part NVIDIA DLSS 3 And only NVIDIA RTX 40 is supported. Technology AMD Fluid Motion Frames It is part of FSR3 support (scaling the next generation) and HYPR-RX. AMD is working to include personnel generation technology separately as part of its drivers. Now gamers can include AFMF For each supported game, but this requires the AMD and video card driver.
Quasarzone thought about the idea of combining the generation of NVIDIA and AMD personnel in one graphic conveyor. This means that both graphic processors will generate personnel, and technically this should lead to an even greater increase in performance. A spoiler, performance is really much higher in some tests, but there are problems that can deprive this idea of meaning.
To begin with, to enable FG on both graphic processors, the system requires two cards. The RX 6600 graphic processor, as in this case, should be connected to the main monitor, and the game should also be displayed on this monitor. Then users must individually choose a graphic graphics graphics graphics graphics processor (RTX 4090 in this example).
The game is visualized on RTX 4090, which uses its own DLSS3 FG technology, but then the output image is again interphed using AFMF, which increases the average frame rate to 290% compared to its own resolution. Without AFMF in games such as Cyberpunk 2077, it would be about 200%.
The increase in performance is wonderful if significant improvements were achieved in the average frequency of personnel per second (FPS). However, the impact on performance below 1% FPS varies depending on the game. In games such as Cyberpunk 2077, the use of AFMF contributed to an increase in performance to 1% per second, while in Ratchet & Clank: Rift Apart, on the contrary, led to a decrease in frequency per second to 1%.
Conversely, in Call of Duty: Modern Warfare III 2023 AFMF introduction increased productivity by 1% per second, but when used in combination with DLSS 3 FG, there is a slight decrease that demonstrates the differences between games.
As already mentioned, this configuration is not devoid of compromises and does not always provide the best impressions. The average frame rate will increase, but the number of slow personnel (1%) may decrease. This indicator is often used to demonstrate the smoothness of the gameplay. In other words, despite the increase in the average frequency of personnel, the impressions may be worse.
In addition, this setting means the use of two cards, so higher energy consumption and unusual setting of the graphic processor will provide a full -screen rendering mode, since AFMF does not work in other modes. The Radeon graphics processor should be at least an average level, since AFMF uses 90% of the Radeon RX 6600 graphic processor, therefore, the use of cards such as RX 6500 XT may not be enough.
You can expect how modders and gamers will use the advantages of these technologies in the future. It is extremely unlikely that AMD and NVIDIA will ever work together on the unification of their technologies, officially or unofficially. Moreover, the artificial doubling of already interpoled personnel will almost certainly lead to an even larger number of graphic failures. However, for science, this seems to be a very interesting test.