For the emperor! The release of the role -playing game Warhammer 40,000: Rogue Trader

The day has come to plunge into the warp. OWLCAT Games reported that Warhammer 40,000: Rogue Trader is already available on PC, Mac, PlayStation 5 and Xbox Series X | S. Svokota would not be fuel-off if everything had happened without problems: due to a technical error, the game could not be purchased at Steam, but the error was already corrected and the standard edition will cost you 1599 rubles.

Warhammer 40: 000 Rogue Trader – this is the new high -quality step -by -step CRPG from developers OWLCAT Games. Players take on the role of a titled free merchant, the leader of a powerful starship and his team. Whether it is diplomacy with newly discovered planets, step -by -step tactical battles or exciting battles with pirates and renegates – the fate of Rogue Tradeer is in his own hands.

The game is available on PC, Xbox Series S, Xbox Series X and PlayStation 5.

Lan. But knowing the games of this studio is "release", not release.
So I’m waiting for it to really come out.

Rejoice that at least there is no need to update the computer here 🙂

I agree, a wonderful genre, where all games go perfectly

Pathfinder Anger.. – great game, but met her after 1 year of the release, not knowing her gloomy past. I hope everything is tolerant in the novelty

I agree with your consent. This genre is amazing!

Well, I bought it right now, I download it, I hope it is playable.

Well, there, in Bete, it seemed still better than on the release of the puffyders, and in those ruled mostly recently the balance, since with so many classes/subclasses.

And they seemed to say that on the puffyders they scored on testers to save – and the result. And here they seemed to promise to hire a separate office + early access (free betaite from us).

The emperor approves! Although I am chaos. The first passage will be behind the aristocrat-haosite. I hope that in the release they will give an opportunity to choose which god of chaos I want to serve? I myself want to serve Slaanesh. And the second will be for a psiker, and by the way, does not know whether Eldar is romance or not?

No, but you can talk to her in a romantic vein, but at the end

She betrays you, t.e. Druchari sells the whole team in slaves.

Hmm. And I was hoping.

The moment when the Eldari did not expect.

Uiiii, waited for the same. Now we are waiting for the same support as Larian.

My Kaifas Cain is already trying to get out of the damned ship.

The game is very raw came out or you can play ?

Norm. Does not even lag much. In the first 6 hours of game I did not meet bugs.

not on torrents yet, it does not take place..

Sorry did not notice, a really full release)))

The game in Goga came out, so. But if there is an opportunity, I would still advise you to support the guys, even if you are not going to play at the start – whether a joke, a studio of several dozen people with two games behind them scrape for a license and development, in just a couple of years, having rolled out the first CRPG for forty thousandth , so for me the very existence of this game can be considered wine for fans of the setting (which will recall the situation with Terminator Resistance and Robocop Rogue City), and the authors really deserve respect.

Someone "mimic" They have a warhammer when they should be brutal and epic. But to check out, I think it is worth it, but how to bring to playable condition, then play.

There are only 40,000 bugs in the distant world of the future. Moreover, it may not even be a joke.

And so, I will probably play someday. IN free edition)

The standard will cost 999 r, and Dopa (such as art and so on, which weapons are at 450 and 150, which can be excluded.

and not, I fuck, I’m sorry, 1599 r for sure

I am glad to go out to the game, but before the summer sale I will not start playing all the same until they have a bunch of bugs

Great news, I will definitely try.

"new high -quality step -by -step CRPG from OWLCAT Games Developers"(With)
This is Oxymoron.

against the background of the fact that right now they release, the quality is really high

There will be a year.

According to video 1 in 1 Pasfainer resin, again the walls without animations, as in 2000

The genre is such a classic role-playing game, everything is like in the old-like 2000s.

This is not a genre, these are the incisions of such. This is not in the BG3, in Dragon Age even in the first part of 2009 too. This disgrace in 2023 cannot be able to surpass at least 2009

Yes? And in BG1 and Planescape it was just like that. Without animations and walls of text. And nothing, so far both are considered almost the standard of the genre, especially the second. This distinguishes this genre that the visual part in it is not the main thing, since the game and besides it has something to offer the player. But the presence of a modern visual is not condemned, as in BG3.

These games when came out? 20 years ago Alo

Dude, this is a relatively young studio for a hundred people with two games behind them, they independently scrapped money for a license and development, and in two years they collected a comprehensive party RPG for forty -thousandths on the UNITI – no one dared to do so, because it was PPC What is the risk (despite the growing popularity of the sunshine and setting, this is still a very Gikov niche), but at the same time we have at the exit, though a crooked, but ready -made product made with respect for fans of the Universe and the Test.

And I didn’t just allocate "Party" component, because it is precisely the RPG subjunction, which is traditionally characterized by the walls of the text, deep mechanics and ascetic visual.

Larian to the BG3 (by the way, their first game with normal animation) went much longer, they had no more experience and money at the time of creation, they had their own engine, and then I had to release the game much earlier than planned to finish in order to finish , having left only on popular support. I would say that Sovokota is now at best at the Larian level of the times of the first Orijinal Sin, and this is not bad at all. There is no point in comparing meaning with biovars either – at the time of the release, Dragon Age Orijans (which, by the way, is a sufficiently casual RPG), they were already consisting of an office, which had rpming at that time, six pieces with additions, under the wing of the richest publisher in the person of EA. And against the backdrop of kutsi crooked bumps of the current multi -billion dollar AAA companies with a state of thousands of gifts (including the mentioned EA with the scurrying biovars), the game is completely favorably distinguished by complete and high -quality filling, although it does not reach the visual.

So do not rush to drive the guys, they really try, and this is visible – yes, they have to cut the corners, but, again, at least this was done not to the detriment of the main gameplay. Examples that the young studio went out and began to water AAA hits on the move – you can count on the fingers of one hand, and all the current giants also often started with budget crafts, stuffing their hand and earning a reputation, and few of them still do something suitable.

Nevertheless, it can already be considered unambiguous wine for fans of the fortieth thousandth, because it is the only party RPG in the setting, and by the standards of the sunshine quite worthy. This is somewhat reminiscent of the situation with recent games in the terminator and Robocop – they are far from perfect, but for fan fans this is just a holiday, because these are quite competent games respecting the original source.

A lot of nudity and outright content: Baldur’s Gate 3 received the rating “only for adults”

Baldur’s Gate 3 is preparing to become one of the most popular games of the year. The game received the Mature rating (for adults) from ESRB, which indicates the presence of outright content in it.

Both in the gameplay and in the plot rollers there are scenes with violence. In them you can see mutilated or dissected bodies, frames of decapitation, dismemberment, as well as scenes of torture, most of which occur behind the frame. In certain situations, the player can affect these events, choosing a dialogue.

Nudity is present in the game, and in some scenes you can see completely naked characters. There are also episodes of a hint of sexual intercourse, and they are shown with the use of special angles of the camera and fading before the start of the act. In particular, the heroes themselves show a desire to have sexual intercourse or are in intimate poses.

The game contains episodes with naked nature: characters with open breasts, buttocks and genitals. Several episodes show short sexual acts with naked characters (for example, the location of the character’s head above the inguinal area of ​​the partner; sliding of the character’s hands to the partner’s crotch); sexual intercourse is shown behind the frame or using fuzzy angles. So, in one of the episodes, a naked pair is depicted on the beach a moment before intercourse – the camera rises upwards, after which the episode is attached. Words sound in the game "F ** K", "Sh*t" And "C*ck".

Baldur’s Gate 3 is a role -playing game in which the hero goes on a trip, trying to defeat evil. The gameplay provides for the study of the fantasy world, the passage of quests and participation in strategic step -by -step battles with various opponents, including with fantasy creatures and humanoid opponents. Weapons and magic spells are used in the battle, and the contractions themselves are often tense and are accompanied by the sounds of pain, explosions and bloody spray.

The sandbox with the open world of Necesse received a large update with a new class, new buffs and balancing

Necesse-an adventure-player with an open world from developers Hooded Horse and Fair Games-received a major update. Go on expeditions with non -game characters, go to new dangerous invasions in endheim and re -open magical equipment with an updated mana system. You can play Necesse alone, in a cooperative with a group of friends or on a dedicated server with hundreds of other players – see a new game trailer and get ready for the next adventure.

The new patch presents the first iteration of the upcoming Endheim Necesse system. Defeat a powerful wizard to secure tablets with which you can build altars that give access to new types of missions and bioms. Each new area for research is supplied with new bosses, weapons and equipment. Over time, more content will be added to Endheim, including new zones mechanics.

Individual adventurers can also now invite settlers to join their detachment and explore the world. These companions will need food, but they can also use potions if they are given access. As in a multi -user game, the number of enemies and bosses will change depending on how many companions are in the group. Your adventures will also be accompanied by ten new original tracks scattered throughout the game.

And the last, but no less important: magical weapons and equipment were processed. All weapons in this category were renewed and now will consume mana, and new trinkets and potions will help with its generation.

Necesse is localized from English to German, French, Spanish (Spain), Czech, Hungarian, Ukrainian, Turkish, English, Brazilian Portuguese, Spanish (Latin America), simplified Chinese, traditional Chinese, Korean and Japanese.

Freeze a place! Tekken 8 on PS5 will be more than 80 GB

On January 26, players will finally gain access to the continuation of the Tekken 7 story, so it would be nice to find out the size of Tekken 8, which will be released on PS5, Xbox Series and PC. According to the PlayStation Game Size account, you need at least 80 GB of free space on SSD to install fighting!.

This figure may change in the coming days, as we are talking about version 1.001.001 Games collected and preparing to exit under the label of the publisher Bandai Namco. There is very little time left to confirm what the PlayStation Game Size said, given the four days that are separated from the preliminary download that is scheduled for January 23.

In addition, fearing possible epileptic seizures among the players, the Tekken 8 producer confirmed the exclusion of the accessibility function from the game. According to Katsuhiro Harada himself, the problem was solved inside the company, and the filter will not be present in the final version of the game, which will be released on January 26.

normal so 80 gigs

Games have been occupied for a long time for 100, with a good morning

And most importantly there about stupidly not terrible game.

So 7 weighs not much less, if not more. With 23 disks in warehouses, so a feat to the electronic version.

RDR 2 150 weighs, it turns out that Tekken with its tiny decenters weighs half of the RDR.Here are people in confusion "Normally, so 80 gigs"

what is the problem? My games weigh the total 9 TB

For T8 I will free at least half of the solid, at least all. 99% of the game time on PS5 will be for text

Meanwhile, Mortal Combat 11 – 150GB.

But seriously, buy HDD at 6-30TB and stop steaming about the storage

PS5 is not xbox.

The price of an official expansion card for 1tb = 19 thousand. rub.,

The price of quality m.2 drives, Samsung 990pro on 2TB = 16 thousand. rub.

Yes, at least 200 this garbage will die after 3 weeks

I wonder why 7 Tekken lived for 8 years and was a top on the online among fighting?

When MK weighs for 100GB, there is at least a graphene visible.Tecenn still looks like a game for PS3 only in high resolution.

Just the graphon in the last MK is sad in comparison with Takene8

I think this is as a person who loves MK more

people, wash your eyes or go to the optometrist. Everything is just the opposite))

You will play?In which place is graphene in MK worse?Everything is better there, in all aspects.Compare the same models of characters, lighting.

You can evaluate the schedule by some criteria?I don’t see graphics in terms of texts than texts better.Unless more sparks and effects)

OK, for starters, wearing a corny compare MKH and MK1 (2023). Graphically, mkh looks better. Take a closer look at the same clothes of the characters. Everything looks at times better. It can be seen that the inconspes tried. There is a crypt, an excellent elaborated adventure mode from the 1st person where you can look for all sorts of bonuses and go through the levels. That it was so good in MK11. MK1 stagnates in plot mode, not offering just something special, given that the plot is the 3rd restart of the pancake series. No continuation of 3d era, where the character’s ENT was revealed and the plot expanded. In terms of the battles, I again saw almost nothing new, when compared with the same MK11. Graphically the game looks worse than MK11. I am generally silent about the invasion regime. I understand that they wanted to offer something new. However, this regime is already darmed a month after the 1st season. And this was exchanged for a quite good mode of crypts from MKH and MK11? Well, here you need to throw up developers with tomatoes.

If you return to Tekken 8, then graphically the game also looks better in all respects. If you do not like sparks, then in the settings of graphics in the demo you could put them at least. And these sparks will not be trapped so hard. In 2, compared with the same MK1 (2023), the plot promises to be many times better, which was already clear by the passage of the 1st chapter in the demo version. The honed battleship without any imbalance and imbalance, which can not be said about the MK series, where the Persians continuously imbalance, which is wildly noticeable in online matches in the same MK11, when all sorts of Kessi Cage stupidly tease the same technique or combo and iron it until while The whole strip of health will not fall to zero. In MK1, a similar hat with an imbalance. Not to play adequately in any way. Unless only in the initial leagues and all. It makes no sense to meddle further, t.To. There are only nerds who memorized 1-2 combo and special reception and stupidly clamped by them until blue. Also when comparing Tekken 7 and Tekken 8, then the development of some mechanic and the introduction of new. The difference in the graph and more worked out animations are noticeably strong, which you can’t say and compare the same MK11 and MK1 (2023). Also, good optimization in Tekken 8 was still during the period of beta tests and in the current demo version. I know everything about optimizing the new MK. Until now, part of the bugs cannot correct from the release of the game. Especially when it comes to the loss of sound at the beginning of the battle (including online), when only the exit to the main menu helps or restart the game whole.

Well, I will summarize: MK1 is damaged. IMBOL DISBALARY DLS Persus Omnimen, to which the hell will be picked up. The breeds turned the game into a donate garbage dump, where adequate skins should be taken only for real. And 5-6 costumes will cost the full prime of the basic publication of the game that nafig does not need. In addition, online bugs after the start of the new season with Sab-Ziro. And again, the uniformity of the invasion regime is already a month. In addition, the outgoing balance patchs break even more and so broken Persians. Also, given the fact that before this MK they made Industis 3, it becomes clear why the gamdescene of the new MK contradicts itself. At least because everything is too bright when compared with the same MKH and MK11. In addition, in order to adequately play the new MK from the English Federation and RB, you must shaman with tambourine that on PC, that on consoles. The methods of bypass are known, but the very fact that the publisher evens those who bought the game already suggest that it is no longer possible to give money to such a publisher in any form.

Previously, he was a fan of MK, trembling before turning on in MK9 and MKH, and still I do it. However, with such an attitude of the developer and the publisher to his own game, it is very difficult to look for the positive aspects of the new MK. Especially when it is clearly visible that they offer Tekken 8 and SF6. And there are no dancing with tambourine and some impositions of the donates and other things. In ST6 I know that there are skinny for donat. However, the game and basic skins are quite good. As in Tekken 8. What can not be said about the new MK. The basic skins of the Persians are quiet horror. And good and adequate skins only for donat, as I wrote above. Personally, I don’t need this. I have already regretted how many times I have taken a new MK for Fullpraise premium publication.

For the first time, fans and critics award the same Goty award at The Game Awards ceremony

Baldur’s Gate 3 has firmly entered the history of The Game Awards 2023, having managed to accomplish a feat in which many of its predecessors failed: both the public and critics awarded the game under the leadership of Jeff Kelie, the same Goty.

Indeed, the story of The Game Awards teaches us that the opinion of a wide audience is often different from the opinion of a specialized press, even taking into account the fact that the voices of the audience can still influence the final decisions. Therefore, in 2019 it was decided to organize for the first time " The voting of the players" – A series of votes in which only users only choose their game of the year. In general, give the public the opportunity to become the main character.

Every year we saw different winners: the first two votes brought the victory Fire Emblem: Three Houses and Ghost of Tsushima, in subsequent years – Sekiro: Shadows Die Twice and The Last of Us Part II. Perhaps the victories of the last two releases were even more sensational: in 2021, Halo Infinite won – a game that has not even released, and in 2022 – Genshin Impact – a game that was obviously available for several years.

A reward that caused a lot of disputes, since it was not only the year of Elden Ring and God of War Ragnarok, but also due to the fact that there were serious suspicions of using bots to obtain possible free voices for playing from Mihoyo.

But 2023 was a year, which, finally, since the establishment of this award, has really united everyone: Baldur’s Gate 3 received not only Goty 2023, but also a prize "The player’s voice" The same show. In other words, both critics and viewers agreed: the role -playing game from Larian Studios is undoubtedly the best game of the year. The achievement by which the studio is undoubtedly proud of.

And this is an even more important reward, given that there was also "danger" See Genshin Impact the winner for the second time in a row: this year Free-to-Play Mihoyo also entered the final.

On the Dragon’s Dogma 2 page, the release date appeared on Steam – the game will receive a text translation into Russian

As expected from the previous leak, the role action will be released on March 22, 2024. On this day, the game should appear on PC, PS5 and Xbox Series.

Dragon’s Dogma 2 demonstration, on which Capcom was supposed to announce this very release date, will take place tonight at 23:35 Moscow time and after it, perhaps, pre -orders will open.

Two publications will be available for pre -order:

Bonus for the pre -order of the standard publication:

  • Excellent arms four.

Bonus for the pre -order of the Deluxe publication:

  • Excellent arms four.
  • Ring of calm.

We are present the following note: Note: Perhaps the bonus mentioned above will be available in the future.

Deluxe Edition includes the main game and addition “New set "Fortunately for a traveler"”.

New set “Good for a traveler”:

  • Traveler’s camping set (equipment for the camp).
  • Collection of music and sounds from Dragon’s Dogma.
  • Smoke bait for harpies.
  • Successful suspension (thought out gift).
  • The mysterious fret of the fault (change in the character of the pawn).
  • Homemade dungeon key (to escape from dungeon).
  • The art of transformation (change in the appearance of the character).
  • Strengthening stone (returns the fallen to life) (a).
  • 1,500 fault crystals (glasses for use for fault).

If you somehow missed the hype around the Dragon’s Dogma 2, then this is the continuation of the 2012 Dragon’s Dogma AC. It will be expanded by many systems presented in the original game, including the system of corporal pawnshops and the opportunity to climb monsters.

The world of Dragon’s Dogma 2 will be approximately four times more than in the original game, but this applies not only to sizes, but also to the density of activity, so you will have something to do.

In addition, monsters will now have habitat and behavioral attack models, so you can, for example, disperse the griffin while he hunts for prey.

CD Projekt Red hope to return the trust of fans with the release of Cyberpunk 2077: Phantom Liberty

The release of the game Cyberpunk 2077 caused a reverse reaction in the gaming industry, since CD Projekt Red could not properly polish the game. The version for the previous generation was a particular problem, but the studio has gone a long way and wants to improve relations with the players.

Gamesindustry editors.BIZ talked with Mikhal Platkov-Gilevski, vice president of CD Projekt for PR and communications, who spoke about the long path of the company from the moment Cyberpunk 2077 to the presentation of Cyberpunk 2077: Phantom Liberty.

CD Projekt Red is now "on high", But the path was uneven, and the developers quickly realized that they needed "work hard to return" In the right place.

The developers began to work on the optimization of their project, while developing the first addition. CD Projekt Red at this moment also needed to be properly contacting your community:

Personally, I was dissatisfied with how everything turned out. I did not expect this. I immediately realized that we should return. I liked the place in which we were. I’m not talking about the top, but two years before we had our community, we liked them, we liked them, it was great to work in CD Projekt Red.

The developers also intend to significantly improve their relations with fans, and it is the release of Cyberpunk 2077: Phantom Liberty should become "new beginning" for all:

After the launch it was hard, but I knew that we had the same people. Players are the same. We just need to establish our relationship. The only thing we really can do is just give everything we are capable of. I feel that we will be able to do this soon, and I hope that this will be a new beginning for everyone.

In an interview with Gamesindustry.Biz Mikhal Platkov-Gilevski confirmed what a long way had to go CD Projekt, faced with crowds, remote work and many internal crises at the same time. However, the developers fought together to improve Cyberpunk and offer the players the game at the proper, high level.

The most important thing was to get up and say: "We must do it". Yes, we expected another Cyberpunk launch, but now we have opened a different opportunity. For me, as for a person engaged in communications, I want to restore communication with the players, because people followed us for years and were disappointed. This is the most important for me. We must make this game for them.

The cooperative sandbox Ikonei Island received a new trailer on the eve of the release of the full version of November 9

Jetpack Collective and Snowcastle Games released a new video with developers comments that examine the features of the Ikonei Island multiplayer game: An EarthLock Adventure, which promises to be a hospitable and joint game that expands the Universe of Earthlock. The game offers players to join friends to build a piece of paradise and go on an unforgettable adventure. The video shows a joint gameplay, where the magic of cooperation is a key element that encourages players together to explore the exciting world.

The central place in Ikonei Island occupies a cooperative mode. With the launch of Ikonei Island: Friends ’Pass on Steam last month, the developer guarantees that players will be able to join the adventure without even buying a full version of the game, which also serves as a demonstration to learn how to play. And the news does not end there: after the first launch, it is planned to release seasonal updates and new content, promising to further expand the capabilities of the game.

Ikonei Island: An EarthLock Adventure develops the success of the Role Games EarthLock, transferring the rich magical world of the franchise to a new territory. The game takes place on a uninhabited island. The players are faced with the task of exploring a diverse and intriguing landscape, collecting resources for breeding and friendship with wildlife in order to use their unique abilities to advance to new areas of the island.

They have to find the ancient ruins of the bygone civilization, deal with thirsty treasures of pirates and open a number of various biomes, from ice mountains and dry deserts to dense jungle and wet swamps, revealing the secrets that the island keeps. suggest.

In addition, in Ikonei Island: An Earthlock Adventure, players will also have the opportunity to create a unique island and a customizable village that will serve as a base for operations and viable unique objects, which will allow them to configure the island to their taste.

Ikonei Island: An EarthLock Adventure will be released on November 9 on a PC in Steam, and the release of console versions is postponed. The version for PlayStation will be released on November 23, and the version for Xbox is scheduled for February 8, 2024. The version for Nintendo Switch has no confirmed date.

Designer Devil May Cry considers Final Fantasy 16 his personal masterpiece

The director of the Final Fantasy 16 Reta Suzuki, the Director of the Fantasy 16 considered his own "personal masterpiece".

A veteran developer who previously worked at Capcom on Devil May Cry 5, Dragon’s Dogma and Monster Hunter, said during a recent live broadcast that the team "Paid paramount attention to the development of the combat system of this game in order to attract those who have not previously played or poorly versed in action games".

In conclusion, he said: "I hope that those who have never played at action games can go and try the Final Fantasy 16. I hope this game will give you a chance to experience all the charm of action game".

Final Fantasy 16 will be released on PlayStation 5 June 22.

However, on the eve of the official release, some copies of Final Fantasy 16 fell into the hands of the public. The publisher of Square Enix said that he was following pre -relief publications, and asked the fans not to disclose the plot of the game if they receive it ahead of time.

Let it make a remake on DMC 4.

Why not 3? I also like more than the 4th part, but many consider the cult precisely 3

And because the HD publication for 1.2.3 parts came out

Laughter. Release on a PC, then let’s go)) and not on your pine

Keep silent, wait for the turn on a torrent after two years

I have a PS5, I played in a demo, the graphon is like this to myself, plus fierce subsidence in the FPS at the end of the demo (played on quality) from 30fps fell to 13-15 in the feeling. So I think the PC version will be both in the schedule better and according to FPS – naturally on powerful machines.

The battleship of the 16th ending is really masterpiece. There is something to be proud of here.

You also say that the original fighter ff7 shit

Original FFVII in itself crap, any 2D is better than this 3D. Thanks to those who made true FFVII.

I don’t remember that I asked the children like you

On pg freedom of speech. Judging by grammar, this term does not suit me.

I don’t understand one thing why some slasher is called finalfantasy and even a license plate (

And you were not embarrassed when the FF was called MMO and Diablloons? that this unfortunate series just did not survive.

The fighting is really top -end, played awesome

Side -made, let’s see, but empty locations and destruction only in closed locations are still strained.

That’s it "personal"– We are waiting for the fashion editor with the ability to use: new geometry, displaced vectors, in general, everything that was available in Final Fantasy 15.

One mortgage praised another Iponian – also to me, news.

Dogma was the first to be simple in battles, and some movements were copied from DMK, Hunter generally on an amateur, DMK 5 half of the asses of previous parts. And what he did there then?))) A completely different thing when Ninja Theory in the DMC remake made their own gorgeous baton, adopting a minimum from the original.

That’s because of these aspects, therefore, their DMC failed, there is no need to come up with a bicycle when they are not asked.

And what is the gorgeiousness of the DMC fighting from Ninja Theory? It is inspired by the bouncer system (Air Juggle), attracting with the hand (Nero, DMC 4), as well as most animations simply take from DMC 3. The fighting at the Monster Hunter World was generally brought to a high level, given that the main animations and collision of weapons with monsters were brought up on PSP and was simply finalized for years. The Dragon’s Dogma battleship is absolutely not like DMC, since most opponents from the first are large. If the DMC is dominated by a spatial fight (air, earth, close, far), then Dogma is inspired by Shadow of the Collosus.
I went through the DMC rebot at one time, and all parts of the original except the second. I can say why people may not like Rebut:
1. Associative series. In the rebut, the characters are quite flat and inconspicuous. Namely, this is the cornerstone of the series: a stylish hunter for demons kills all evil spirits for what? For the rank, oddly enough, style. That is, the same Dante or Virgil – the most charismatic guys. One jokes, the other is an impenetrable samurai with steel eggs. What I remembered from the DMC rebut? -Fuck You!. -No, fuck you! Personally did not feel cool hunters for demons in the rebut. But this is subjective.
2. The fighting of Rebut, although he tries to be original, but she does not succeed. Animations are often lower than quality by an order of magnitude (torn and slow) than in DMC 4, for example. High combo potential, but too light and not very satisfactory, his player’s implementation due to simplification is a mechanic.

Indeed, mechanics to beat red enemies only by red weapons, and only blue weapons on blue enemies are the peak of a rebut fighting. DONTE FTW!

But I went to the rebot. Despite the fact that I love the old parts and every year I refer to the DMC, Re, SH, MGS series.

Dante from the troika and the Ceter looks rather cringe. Location design is so -so. And this is the main problem of the games of the series.

Either a dull gray tower, dull streets, or running around the same locations. For some reason, backing is annoying much more than in Re, SH. Yes, even in the first DMC, it was much more interesting to roam the atmospheric castle. In general, I was hoping that the game would remain a mixture of a gloomy bloody detective, carving and slasher, but the inconspes went to the other way. It’s a pity.

What was the restart won this in the design and variety of locations. Each level is something new.

The five waited most of all and most fucked up with the fact that half of the game Running on a plain cloak. Auga Kapkom. 2023 In the yard you can already make large interesting levels. In general, the four came out of the poppy like RE5, 6.

P. S. The funny thing is what I was looking for I suddenly found in the ONIMUSH series. Pure carving about demons with riddles and chopping. This is what I was waiting for from the DMC series. Everything’s there. Scope, diversity. Even Jean Renault, but damn all the same atmosphere and the plot of Devil May Cry I like more than pure Japanese onimushi.

Bandai Namco announced Jujutsu Kaisen: Cursed Clash for consoles and PC

The publisher of Bandai Namco and the BYKING developer announced the action "Two to two" Jujutsu Kaisen: Cursed Clash for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, Switch and PC (Steam). The release date was not announced. The game was created on the Unreal Engine 5 engine and will support one player locally and up to four players online.

In Japan, the version for the PlayStation 5 and Switch will be available in both physical and digital form, and versions for PlayStation 4, Xbox Series, Xbox One and PC – only in digital form.

Here is a review of the game provided by Bandai Namco:

Jujutsu Kaisen: Cursed Clash – this is a three -dimensional action in which players create a team from the sorcerers of Ju -jutsu and damned spirits from anime and deliver powerful blows with the help of famous "Damned techniques" in battle "Two against two".

Fights in the arena in Jujutsu Kaisen: Cursed Clash will allow fans to re -survive the original plot and action "Magic Battle", Where the protagonist of Eugi Itadori and many unforgettable characters protect humanity from monsters known as curses in modern Japan. The game remains a true original work with a visual design, inspired by a distinctive aesthetics of the series, with a choice of more than fifteen beloved fighters to choose from, with intense action and explosive animations.

In Jujutsu Kaisen: Cursed Clash, players will be able to choose their own team "Two to two", each of which is capable of performing a wide range of powerful attacks and combo. Different combinations of characters will have unique synergies and dynamics of strength. Concluding the battles, players increase the level of power of their fighter, opening more powerful attacks as they move.

"Thanks to its unique and exciting plot and emphasis on intensive action, Jujutsu Kaisen is an ideal anime for moving to video games", – said the producer of Bandai Namco Entertainment Misaki Kai in a press release. "Jujutsu Kaisen: Cursed Clash remains true to its original source, transferring players to this amazing anime-universe so that they themselves survive the story and experience the action".