The Armored Core 6 will have an option of 120 frames per second – for the first time in the games from Fromsoftware

Armored Core 6 is a return to the type of games that Fromsoftware has not made for 10 years: a dynamic, based on the Mesgra-game missions, full of laser guns and massive missile shelling. It is very similar to the classic Armored Core, with one exception: PC game. At a recent preliminary event, journalists played the assembly of the PC game and examined the graphics parameters, including one that first appears in the FromSoftware game: parameter 120 frames per second.

The Armored Core 6 PC settings are generally quite standard, with a decent, but not surprising set of options for tuning. They include the main parameters, such as the window mode without a frame, switched vertical synchronization and a number of quality settings. But where all previous Fromsoftware games for PC have reached blocked 60 frames per second, Armored Core 6 offers options 30, 60, 90 and 120 frames per second.

There are several desired options in the menu of detailed quality settings, including the opportunity to turn off the blur in motion. The lack of details about what each parameter is doing is disappointing – a pop -up hint that states that the quality of lighting “tunes the quality of light effects“, Largely useless – and there is no indication of what effect on productivity any of them will have. Most settings have low/medium/high parameters, and some also add maximum. Smoothing is only low, high and off.

One strange, but slightly neat stroke: the ability to add rays trace, but only for those cases when you design your fur in the garage between missions.

Option 120 frames per second here really stands out. Until now, the only way to exceed 60 frames per second in Fromsoftware Games was the use of mods. This is a long -awaited change, because moving in this game is much faster than in Souls or Elden Ring games. You will need these additional 60 frames to dodge each rocket heading for you.