According to the developer, it was thanks to the perseverance of CDPR that Cyberpunk 2077 was achieved by the revival
One of the key developers of Cyberpunk 2077 expressed gratitude to the community after the success of updating 2.0 and Phantom Liberty, adding that the CD Projekt Red team proved that you can change the perception and return trust after an unsuccessful launch.
In the new interview with TENEONARCADE, the chief director of the Cyberpunk 2077 quests from CD Projekt Red Pavel Sasco told how Cyberpunk returned from the edge of the abyss after 2020, and thanks the players for supporting the CDPR team and for the fact that they returned, as well as for the fact that They were able to give Phantom Liberty an honest assessment.
Look at how Cyberpunk is now accepted, how it has changed. Look at the reviews, look at the video, at the discussion around the game. The fact that you guys return to the game, play it again and enjoy it. I feel incredible gratitude. After the release of Cyberpunk 2077 it was hard, heartbreaking, but we continued to work.
Further, Sasco says that ""Renseriality" fans and their honest critical reviews were incredibly valuable".
It helped us a lot. We have reached the point when we can be proud of this. I am so glad that we continued to move forward, fueled by the passion of part of the community at the beginning, and then gradually gaining more and more patches.
After entering the new platforms, a crossover with the Cyberpunk Edgerunners anime from Netflix and the rest that preceded the output 2.0 and Phantom Liberty, Cyberpunk 2077 have undergone many changes.
This did not go unnoticed by Sasco, who admits that the CD Projekt Red has done a huge job over these three years, emphasizing, thereby how to change the perception of the game if you listen to the community’s opinion and take up the work.
This is not only our achievement, but also other developers. It’s a sign "Yes, you can do it", How was it with Halo and No Man’s Sky games. They showed that it is possible. In a sense, in case of failure, the only thing that matters is how they will remember you after. Can you just get up and continue? We continued, and we did it, and I, frankly, is very proud of this team and community.
It is no secret about how Cyberpunk was revived: after an incredibly unsuccessful launch, accompanied by technical problems on all platforms in 2020, the team needed years of planning and updates to return many players.So to speak, the redeeming arch of the long -long three years.